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Attributes & talents
Attributes improve damage, attack speed, hitpoints, and movement speed of your character.

On level up the player gains 2 attribute points which he can used to increase his base attributes. Speed cannot be increased with attribute points.

  • you can permanent increase attributes through Equipment
  • Temporary bonus attributes are given by certain relics, potions, and statues.


With a few exceptions, there is no cap on how far you can increase an attribute. Notably, bonus speed is capped, the attack speed from Weapon/Relics, and the damage reduction from Armor. However, talents that scale with Attackspeed and Armor are still affected by higher values.

Oneshot Protection You can no longer die from 100% health with one hit, if the damage exceeds your maximum hitpoints. It will instead deal 85% of your maximum hitpoints.

Speed icon Movement SpeedEdit

Increases the movement speed of your character. It cannot be increased with attribute points. The left part shows your base movement speed, the right part shows bonuses from your boots.

Attack Icon Attack SpeedEdit

Increases the attack speed of your character. It cannot be increased with attribute points. The left part shows your weapons attack speed, the right part shows bonuses from Relics. Attack Speed is also referred to as "Swiftness".

Strength-0 StrengthEdit

Each point spent on or added to Strength increases damage of basic attacks by a different amount for each class. Melee classes generally get more damage per point of strength. Some class talents scale with strength as well, making it to one of the most important offensive attributes for most classes.

Energy Icon EnergyEdit

Each point spent in Energy increases your maximum Mana by 8.

Depending on your class Energy can have synergy with your classes talents.

Armor ArmorEdit

Depending on your class, the percentage of armor changes:

  • Ranged classes: 75%
  • Melee classes: 85%

Depending on what difficulty you are on, the amount of armor needed to reach cap may vary, with 300 armor needed at Normal difficulty to reach a ranged character cap.

Armor is calculated based on magnitude, so a lower negative score provides more than one closer to zero.

Stamina StaminaEdit

Each point spent in or added to Stamina increases health by a different amount for each class.

It is important at higher levels to invest points into Armor instead of only spending points on Stamina.

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