Hero Siege features fourteen different classes, each with their own attacks and skills. Before you can play Hero Siege, you need to make a character and choose one of these classes. After you have given your character a name, you can start playing. By slaying monsters you gain XP for your character, and you'll start leveling up. Each level you gain gives you 2 skill points to distribute among your Attributes, and 1 point used to spend on talents, or class-based abilities.
Hero Siege also features Multiplayer, using the same classes that Single Player uses. You won't be able to use your single player character in the Multiplayer game mode. Instead, you will have to make new characters for Multiplayer play.
There are eighteen Single Player, and eighteen Multiplayer character slots available. After you have filled all these slots, no further characters may be created. Instead, to make a new character, an old one will have to be deleted. Single Player slots can't hold Multiplayer characters, and Multiplayer slots can't hold Single Player characters.
Class-specific Synergies Edit
Some special powers can be found on gear.
On Satanic chests and helmets you have a 50% chance to obtain a Special Gear Synergy : it's a special power that can drastically boost your character. Each class has three Special Synergies.
Since you can only get Special Synergies on Chests and Helmets, you may only have two of them at the same time.
The Viking is a melee class whose active abilities deal area-of-effect damage, and many of them have stun effects. After every two swings, the Viking attacks everything around him in a small radius. One of the strongest abilities of the Viking is his Seismic Slam, which one-shots enemies in the early acts if upgraded regularly. The slam affects enemies in an arc before the viking, and stuns them. The best strategy is to get as many enemies as you can to follow you, then turn back and activate Seismic Slam.
For the later acts, the Shockwave ability is fantastic. The shockwave is narrow and travels in the direction the Viking was facing when he made it, but does an incredible amount of damage and can one shot all the bosses in the game if upgraded regularly(tested). Since the area of effect is very narrow, it's best to use this ability on bosses and not swarms. One last thing, it's a bad idea to stand at boss spawn and use Shockwave immediately as the boss spawns, since bosses are invulnerable for a short time after they spawn.
The Pyromancer is a powerful slow-firing ranged class that utilizes fire based attacks.
His skill tree mainly power ups its basic attack, giving the chance to summon meteors to do constant damage, and multiple fireballs while attacking. The other skills allow him to summon hydras to fight with the Pyromancer, or fireflies to chase the enemy down. When in a pinch his wide spread attack is handy.
The Marksman is a long ranged class that utilizes rapid-fire attacks, critical hits, and turrets in combat.
The Marksman's main strength lies in his ability to deal a great deal of damage in a large spread. By combining the Multishot and Critical Strike talents, the Marksman can attack entire groups of enemies simultaneously while he is out of their range of attack.
This class can also set up a defensive nest of turrets. He can place a maximum of four turrets (two single target, two multi-arrow) to create a nearly impenetrable fortress. At this point, his main focus becomes dodging ranged attacks while the turrets clear the map of enemies. In addition he can stack his
Landmines on the Summoning platform to chunk a lot of a bosses health, or even kill it the moment it comes out. The stun effect of the Marksman's Landmines DOES affect bosses, and can allow the marksman time to re-position and regenerate mana while kiting.
The Nomad is a fast melee class that uses a sword with a medium range attack and wind skills to defeat his enemies. His passive ability Traveler makes him very powerful when kiting from melee range. He is one of the most difficult characters to build effectively, as many of his skills do not have Attribute scalings.
The Redneck has several attack-modifying abilities, which provide beneficial effects such as an area-of-effect stun and, a tire-launching attack that makes him one of the best ranged attackers at high levels.
The Redneck focuses on sustained berserking, utilizing his attack modification and damage over time abilities (like Napalm, or the Molotov Cocktail), though care must be taken to not get too swamped with enemies, as he has no innate regeneration abilities.
The Pirate is a ranged class that uses dual-wielded pistols to defeat her enemies. She features the fastest and weakest basic attack of all classes of the game. Her skills are very kiting-oriented; X Marks the Spot allows her to deal massive area-of-effect damage to enemies in pursuit of her.
The Pirate is considered one of the hardest classes for a new player because of slightly tricky basic attack pattern. You can stack your X-bombs on the pentagram to instantly kill most bosses. Be careful, killing the boss ON the platform can make it difficult to get his item.
The Samurai class was added in the DLC Karp of Doom, and is only available to players who have this DLC. He wields a Katana and focuses on active and passive abilities that enhance his basic attacks. For this reason, energy and strength synergize well with him.
The Samurai was formerly one of the easier characters to play, but since the introduction of mana, the Samurai is difficult to play until powerful equipment is acquired. The Samurai is also able to one shot most bosses if upgraded correctly.
The Paladin class is included in the Depths of Hell DLC. This Class uses a sword, so his basic attacks don't have a long range. However, his abilities, such as Holy Hammer, can reach enemies across the battlefield. His skills scale with Strength, Armor, and Stamina, so a tank build is viable. The Paladin's final skill, which becomes available at level 48, is among the most powerful in the game, as it gives him a chance to heal himself for the damage of his attacks. With enough points invested in this ability, the Paladin can fight a boss directly by healing more health than the boss can deal in damage.
The Amazon was added in the Amazon's Jungle Bundle DLC, and is only available to players that own it.
The Amazon is a ranged attacker, but her projectiles operate differently from the other ranged attackers. The Amazon focuses on Poison damage-over-time, which can be applied with her basic attacks and abilities. She also posses many other abilities that augment her basic attacks, such as Tropic Thunder.
The Amazon can also be built as a melee bruiser, utilizing her area-of-effect burst abilties at close range for a "shotgun"-like effect.
The Demonspawn was added in the Wrath of Mevius DLC, and is only available to players that own it.
Initially, the Demonspawn is locked. To unlock him, you must beat Mevius in Act 7. While the Demonspawn may seem weak at first, his power grows exponentially and can easily rival the most powerful classes in Hero Siege. One thing to note, as he has wings, he's always able to fly even without Relics.
He specializes in AOE Burst Damage as well as having high utility with Mana, whether it be faster regeneration for him and his friends, or putting up a Manashield to soak up incoming damage. His most powerful skill is Manacalypse, which consumes all of his energy in one powerful burst to nuke all enemies on screen.
It's best to just stack points in Energy, as all but one of his skills scale with it. While he is a bit fragile, he's a very strong ranged class when played correctly.
The Demon Slayer was added in the Wrath of Mevius DLC, and is only available to players that own it.
The Demon Slayer wields a Shotgun and a katana which he can swap at will if you place a point in the Swap
Weapon skill. His skills are mostly split between the shotgun and katana, though most people prefer melee, due to the Light in Darkness skill, which provides excellent lifesteal upon attacking with his Katana.
Demon Slayers have many talents that create On Hit effects with either their Shotgun (Causing an Area of Effect blast of damage) or Katana (Launching forth a blade that deals damage in a line.) On top of these On Hit Damage effects they also have the ability to regenerate Health (with Katana Strikes) or Mana (with Shotgun Strikes) which makes them very versatile fighters and have great self sustain.
The Shaman was added in the Shaman's Stone Bundle DLC, and is only available to players that own it.
He uses elemental attacks, and most of his skills use lots of mana. He is a ranged shooter with lightning shots that pierce enemies, and he can place totems on the ground to shoot nearby enemies.
His skill consist of:
Totems - Shaman places 3 totems on the ground to damage enemies, scales with attributes.
Storm Totem - Shaman's totems shoot lightning.
Spirit Wolves - Shaman can now summon wolves to attack enemies.
Lava Spill - 20% chance to fire a trail of lava.
Scent of The Wolf - Increases Spirit Wolves attack speed and damage.
Earth Totem - Shaman can spawn an Earth Totem that fires large rocks to entangle and damage enemies.
Fire Totem - Shaman can spawn a Fire Totem that unleashes a nova of fire to burn and damage enemies.
Earth Bind - Shaman entangles and damages nearby enemies
Elemental Bolt - Shaman fires a massive bolt of Ice, Fire, and Earth dealing high damage when coupled with the right items and attributes.
The White Mage was added in the 1.8.2220.1 patch. His support skills makes the White Mage a class with high survivability and a great co-op partner.
While his skills are mostly based on a support role, he is able to deal a great burst damage with the Restless Spirits skill and finish weakened enemies when his passives procs.
Marauder was added in the Marauder - Class DLC for Hero Siege's 4th anniversary and is only available to players that own it.
Marauder's attacks are semi-ranged and do constant damage, which is good for people who want to do lots of damage without taking many risks, He mainly does stunning attacks, damaging attacks, and attacks to do damage while keeping safe from incoming damage. His skills are similar to other classes skill, making him a bit of a mash of everyone.
His skills consist of:
Heavy Ball - 25% Chance to throw a big chain ball which is slower but does better damage.
Chain Trap - Drops a trap that creates a black hole of chains, sucking in nearby enemies and damaging them.
Unstable Bomb - Chance for an enemy to scatter bombs when struck, damaging nearby enemies. Good for cleaning up crowds.
The Big Bo-oM - Throws a giant bomb towards where you're facing, making (as the name implies) a big boom, dealing high damage.
Iron Mask - Chance to attach barbed wire to enemies when struck.
Crazy Grapple - Throws a giant grappling ball and drags you to wherever it lands, dealing very high amounts of damage to whatever unlucky fellow happens to be in it's path of destruction.
Plan B - No, unlike what the title may imply, Plan B actually gives you a chance to counter your enemies when they attack you, knocking them back in the process.
Random Scatter - 10% chance to throw a scattering bomb at whatever enemy is closest.
Madness Control - Possibly the most useful of Marauder's skills. When used, any enemies close to you will sucked towards you while stunning and damaging them, and gives Marauder 3 seconds of invincibility.